Oct 15, 2009, 09:30 PM // 21:30
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#2
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Intel Integrated Graphics have problems with some of the graphics features used in some parts of Guild Wars. There was a sticky about tweaks you could use to get better performance in GW, but I don't see it now.
Basically, you can run GW on that laptop, but be prepared for low frame rates, graphics glitches, and, in some cases, graphic failures (crashing when you try to enter Rata Sum, for example).
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Oct 15, 2009, 09:35 PM // 21:35
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#3
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Jungle Guide
Join Date: Jan 2009
Location: US
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You can maybe try -dx8 -noshaders command lines to help it run smoother, thought it won't look very good maybe.
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Oct 15, 2009, 09:44 PM // 21:44
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#4
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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intel's GMA4500 can handle GW pretty easily. you shouldn't have much trouble outside of "swimming" terrain textures and no antialiasing support.
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Oct 15, 2009, 09:50 PM // 21:50
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#5
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Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
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Outside of Rata Sum, perhaps other areas of EoTN and Wehan Terraces in NF it ought to run GW, however running it "well" is another story. Just about any "dedicated" graphics will perform better than any of the Intel integrated line.
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Oct 15, 2009, 09:53 PM // 21:53
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#6
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i'm not gonna lie guys, i've actually tried GW on a GMA X4500. it actually performed on par with a geforce 8400M GS. it handled GW at "high" settings, 1440x900 resolution, and managed 30 fps in outposts and 40-60 in combat situations. it can also handle rata sum and wehhan terraces easily.
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Oct 15, 2009, 09:55 PM // 21:55
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#7
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Pre-Searing Cadet
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Thank you very much! I have already gotten my characters past Wehan Terraces and I can wait to get into those parts of EoTN. I have a powerhouse computer at home that can take me through those parts.
Are there any other areas I should be concerned about entering?
Last edited by Weibchen; Oct 15, 2009 at 10:05 PM // 22:05..
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Oct 15, 2009, 10:00 PM // 22:00
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#8
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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if you can enter wehhan terraces, you should be fine for any GW area.
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Oct 16, 2009, 02:10 AM // 02:10
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#9
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Forge Runner
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I've run GW on a old school GMA950 laptop and had no problems as well, lol.
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Oct 16, 2009, 02:20 AM // 02:20
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#10
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Frost Gate Guardian
Join Date: May 2006
Guild: Saviors of [EviL]
Profession: A/
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the gma4500 series chipset can very easily handle guildwars.
ive found out recently, guildwars is more cpu then gpu.
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Oct 16, 2009, 02:52 AM // 02:52
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#11
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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actually, GW uses CPU and GPU equally, though it does not particularly stress either on a modern system. it usually does become completely CPU bound on powerful systems though, simply because the GPU is likely going to be much faster than the CPU in most cases.
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Oct 16, 2009, 03:16 AM // 03:16
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#12
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Forge Runner
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Quote:
Originally Posted by Chop it Off
the gma4500 series chipset can very easily handle guildwars.
ive found out recently, guildwars is more cpu then gpu.
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Well this IS true... Textures and shadows are handeled by the GPU, and while guildwars looks great, I don't think the textures are very straining on cards, neither are the shadows in GW because the only shadows in GW are ones cast by your character, the enviro-shadows are all fake, yes...they are fake, hahahha. (They are simply darkened 50% opaque textures laid on the ground stationary) Brilliant though... thats how this game can run so well on older hardware. Think of it as an Illusion.
Last edited by Bob Slydell; Oct 16, 2009 at 03:21 AM // 03:21..
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Oct 25, 2011, 08:33 AM // 08:33
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#13
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Pre-Searing Cadet
Join Date: Oct 2011
Guild: SalLuptak
Profession: Me/R
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Intel Integrated Graphics have problems with some of the graphics features used in some parts of Guild Wars. There was a sticky about tweaks you could use to get better performance in GW, but I don't see it now.
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